

Combo-ed with Overdrive and the right suit, and you can power up to insane levels if you take the time by clearing Mooks out before the bosses. Two other skills include "Ace Pilot" which boosts base attack and defense by 10% every 100 kills, or 1 for every 10, and "Moonrace" which gives a random stat boost every 50 kills.note Literally - you chuck one of the nukes the Turn A had stored in its chest at one point in the show. Especially Turn A Gundam, which basically lets you run around nuking the field. Equipping the "Overdrive" skill on Wing Gundam Zero, God/Burning Gundam, Zeta Gundam or Turn A Gundam in the second game.Heck, after going through a story mode with a character in their unit, you could then switch to Wing Zero and easily get to 1000 kills, save allies that died, beat bosses that gave you trouble, ETC with little to no trouble at all, simply because Wing Zero's Buster Rifle had auto-piercing skills and could mow down rows of enemies easily. Game-Breaker: Back in the first game, Wing Zero was so over-powered in that game that it made every other unit look completely weak by comparison.So much so they, along with their respective mobile suits, received upgrades in Dynasty Warriors Gundam 3. The team-up of Yazan Gable and Gym Ghingnham have been very popular as well.

If only for the sheer ridiculousness of the team members' antics and interactions. The team-up of Domon, Zechs/Milliardo and Ple is quite popular with Gundam fans.It's much, much harder to actually finish the game, which was likely the intent. This includes the friendship mechanic that rises and lowers, returning units from Gundam 1 have reduced movesets, padding in the form of Random Drops, a large increase of playable characters without unique mobile suits, low tier mook mechs to pilot with even more limited movesets, licenses the player earns for returning units that can only be obtained by obtaining a high friendship with characters in the mission mode and clearing friendship missions, and pilot skills that require grinding on multiple units with random percentile chances of acquiring. Contested Sequel: While Gundam 2 added new scenes and scenarios missing from Gundam 1, with the addition of giant enemies like the Big Zam and Psycho Gundam, it also added a number of Scrappy mechanics.Especially because of all the explosions and robot body parts flying everywhere. Anti-Climax Boss: Musha Gundam In Heero/Jerid/Master Asia's Original mode.Also, your allies will do things like kill-steal enemy aces from under you (especially when you're in a Zaku), rush up to you just as you're using an SP Attack (especially when your team attack is less fitting to the situation) and wipe out all the mooks milling around a Mobile Armor so you can't refill your SP Gauge.

Yazan and Gym are equally dangerous when spawning in M As, thankfully very rare if you have unlocked Musha however. Gyunei is as dangerous to stand near as Lu Bu in DW even, if he's your ally.

Gyunei is an absolute monster (he'll tend to lose his own field because he kills so many of his own troops), while Quess is pretty weak and reserved when fighting. You can see this best when you compare Quess in the Azieru with Gyunei. Unfortunately it is invisible to you, the player.
